HangarBlk:t="config/hangar.blk" - default We already have variants of the hangar in our client: If different types of vehicles are given different locations, switching between them in the hangar will initiate a smooth change of camera view.įinal step - in the file config.blk you must add a parameter pointing to the name of the configuration file for your new hangar: The above parameters are responsible for the position of units in the hangar. ModelPos:p3 = 2154, 17.7, -684.4 - vehicle placement in the location.įor different types of vehicles you are able to add a different place in the hangar.ĬameraEllipsoidWeights:p4= 0.1, 0.0, 0.0, 0.6 ModelRotation:r = 60 - direction of the player vehicles in the location. Level:t = "levels/*location_file_name*.bin" - path to the location designated as the hangar in the game directory. The main parameters that are responsible for the location of the equipment in the hangar are: An example of a user based hangar on the port location hangar "Port of Novorossiysk"
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